﻿using XNode;
using System.Collections.Generic;
using Sirenix.OdinInspector;
using BearUtil.Hidden;
using UnityEngine;
namespace BearUtil
{
	[CreateNodeMenu("剧情节点/短信"), Title("短信"), NodeTintAttribute("#B98C26")]
	public class message : BearDialog
	{
		[LabelText("触发事件")]
		public int[] trigger_event = new int[] { 0};
		[LabelText("触发参数")]
		public int[] trigger_param = new int[] { 0};
		[LabelText("备注")]
		public string remark = "";
		[LabelText("ceshi")]
		public Vector2 testVec2 = new Vector2(0f, 0f);
	}
}
